Current date/time is Wed Nov 20, 2024 5:51 pm
Welcome Center
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Fri Apr 04, 2014 3:49 pm
Ezrion Arbusa
Character Creation
Contains the template for Character creation, and location for posting your application.
Approved Characters- 2 Topics
- 2 Posts
- Ezrion Arbusa
Tue Aug 02, 2016 1:25 pm
Ezrion Arbusa
Skill/Spell Creation
Contains the templates for Skills and Spells, and the location for posting your character's arsenal of unique and potentially powerful abilities.
Technique list- 2 Topics
- 5 Posts
- Basic Racial Abi...
Wed Oct 26, 2016 6:48 pm
Ezrion Arbusa
Equipment Creation
Contains the templates for Equipment, and the location for posting your character's arsenal of unique and potentially powerful weapons and armor. Other forms of equipment, such as grappling hooks or hang gliders, are also created here.
Inventory- 1 Topics
- 1 Posts
- Equipment Templa...
Thu Nov 14, 2013 12:02 pm
Ezrion Arbusa
Noble House Registry
The Lands of Radiant Darkness' ruling families. Each country has it's established noble houses that you can ask for membership into, do this BEFORE creating a character. However you can create your own minor noble houses. Template for this is located within.
Approved Houses- 1 Topics
- 1 Posts
- Noble House Temp...
Thu Nov 14, 2013 12:08 pm
Ezrion Arbusa
Guild Registry
The Guilds that every citizen of the Radiant Darkness is a part of. This is where you can create, or petition to join, a guild. Membership into a guild is left to the owners discretion, as is managing the guild and it's members thereafter. The template can be located within.
Approved Guilds- 8 Topics
- 8 Posts
- Open Guilds
Tue Aug 02, 2016 6:47 pm
Ezrion Arbusa
Northern Swamplands
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Blackmarsh
Borders the Rift and produces some of the continent's greatest warriors. The whole country is a giant swamp, bloated, dark, and tainted by the nearby Rift. It's residents are hardy, live off of the scant land of the swamp, many men join the Doom Guard; honoured warriors who defends against the chaotic Rift denizens.
Breach Keep, The Black Market Town of Grelthor- 0 Topics
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The Rift
A massive Fissure in the earth, spewing forth corruption and chaos, unleashing monstrous creatures and demons from other realms. It spans the entire northern border of Blackmarsh, and blocks all land travel to any countries north of it. Kept in check only by the citizens of Blackmarsh, and the Doom Guard.
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Southern Coast
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Coastal Country of Bella-Trivium
A Peaceful country, threatened by their northern neighbors, the expansionist Empire. Known for their beautiful landscape, and naval capabilities. A merchant nation, home to beautiful vistas and oceanic residences, wanting nothing more than to be left in peace, allowed to trade with who they please. Their main produce is seafood.
Kustiva, Tal'emir, The Blazing Arrow Guildhall- 0 Topics
- 0 Posts
Gull Island
Just off the southern shore of the continent is an island large enough to host several small settlements, however it's only occupants are an aggressive species of seagull, that are rather fond of the taste of flesh. They are incredibly territorial, but their feathers are extremely valuable, as are their eggs. Adventurers from all around come seeking a quick profit, some of them return scarred, others don't return at all.
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Eastern Woods
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Despair
Despair is the agricultural hub of the world. Most of Despair is covered in forest, with mostly small farming settlements scattered throughout this lush land. To travel the land is to grasp hands with danger, for the woods that cover the country of Despair is home to many a savage creature. Any who travel these lands are encouraged to set their affairs in order before venturing into the woods, for they may never come out again.
Sorrow- 0 Topics
- 0 Posts
Ancient's Grove
A cluster of tree's so ancient they stand twice as tall and three times as thick as any of the tree's around them. Within the Grove is said to live a creature as old as the tree's themselves. Stories differ on what the creature looks like, but they all agree that any who travel there never return. If you seek death look no further.
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Western Desert
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Heaven's Oasis
A large oasis found in the middle of the Aderack desert, used as a safe haven, with a semi permanent town built around it. Few families live here, but they offer sanctuary to any foolish enough to attempt to travel across the desert.
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Death's Embrace
A bleak stretch of black sands in the Desert, poisoned by the black magic once cast by the death worshiping cult that lived there, the ruins of their primitive huts long buried by the ever shifting sands. Beyond the colour difference one would never know that this stretch of desert was different than the rest. However, nothing can live there without becoming as twisted as the creatures that pour from the rift.
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Tragoria
A hidden town lost amidst the sands. Only those who live there are truly capable of finding their way through the dessert in order to trade with the outside world. A small town situated around a well, the only source of water for miles in any direction. The people who live here are poor, barely capable of feeding themselves and their families, and naturally distrust outsiders. They are a tight knit community and will do anything to protect one another.
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Central PLains
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The Draimorr Empire
The Empire is known for it's industrial nature and technological advances, mostly in waging war. Large sections of the country are devoted to it's industry, plants and factories churning out massive war machines, as well as the less violent machines used for farming, and other everyday chores. The Imperial standing army is the largest and most organized on the continent, their warriors prowess dwarfed only by the Doom Guard of Blackmarsh.
Draimorria, Revenant Hall- 0 Topics
- 0 Posts
Barren Battlefield
A desiccated patch of land, completely destroyed by the siege weapons of the Draimorr Empire. This previous lush land still smokes from the foul chemicals used by the Imperial sappers, intentionally causing a plagueland of sorts, incapable of sustaining life. Half destroyed weapons used by the empire litter the field. Skeletal remains of the defenders can be found, and the remnant's of their equipment, but little else. There isn't much else to see in this area, which is mostly avoided.
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