Basic Racial Abilities
Page 1 of 1
Basic Racial Abilities
Vampyre:
Name: Vampyres strike
Element: N/A
Type: Blood
Requirements: Be a Vampyre
Level: 1
Description: Augment ones hands or weapon with vampiric energy, draining the vitality out of the target. Contact is required, and can not be used with range weaponry. Heals the user with the stolen vitality.
Charge up: No charge up.
Cooldown: Two posts between use.
Name: Blood Senses
Element: N/A
Type: Blood
Requirements: Be a Vampyre
Level: 5
Description: Detect and identify nearby life forms by the pumping of their blood through their veins. Can identify direction, distance, level of stress, and potential health complications. Can verify age in some situations. With a taste The Vampyre knows more, such as name, age, gender, race.
Charge up: Passive
Cooldown: Passive
Technique Template
Name: Vampyres strike
Element: N/A
Type: Blood
Requirements: Be a Vampyre
Level: 1
Description: Augment ones hands or weapon with vampiric energy, draining the vitality out of the target. Contact is required, and can not be used with range weaponry. Heals the user with the stolen vitality.
Charge up: No charge up.
Cooldown: Two posts between use.
Technique Template
Name: Blood Senses
Element: N/A
Type: Blood
Requirements: Be a Vampyre
Level: 5
Description: Detect and identify nearby life forms by the pumping of their blood through their veins. Can identify direction, distance, level of stress, and potential health complications. Can verify age in some situations. With a taste The Vampyre knows more, such as name, age, gender, race.
Charge up: Passive
Cooldown: Passive
Re: Basic Racial Abilities
Lycan:
Name: Lycanthrope
Element: N/A
Type: Chaos
Requirements: Be a Lycan
Level: 1
Description: The ability to shift into Wolf form, becoming twice the size of their normal form. This shift grants the user a bonus to both speed and strength, depending on the time of day. During the day the user gains +2 Strength and +3 Endurance, while at night they will gain +3 Strength and +4 Endurance. (please also describe in greater detail the appearance of your wolf form, or include a picture.)
Charge up: 2 posts, during which the user may preform other actions.
Cooldown: 3 posts after it wears off.
Name: Blood Scent
Element: N/A
Type: Blood
Requirements: Be a Lycan
Level: 5
Description: Detect and identify nearby life forms by the scent of the blood pumping through their veins. Can identify direction, distance, level of stress, and potential health complications. Can verify age in some situations.
Charge up: Passive
Cooldown: Passive
Technique Template
Name: Lycanthrope
Element: N/A
Type: Chaos
Requirements: Be a Lycan
Level: 1
Description: The ability to shift into Wolf form, becoming twice the size of their normal form. This shift grants the user a bonus to both speed and strength, depending on the time of day. During the day the user gains +2 Strength and +3 Endurance, while at night they will gain +3 Strength and +4 Endurance. (please also describe in greater detail the appearance of your wolf form, or include a picture.)
Charge up: 2 posts, during which the user may preform other actions.
Cooldown: 3 posts after it wears off.
Technique Template
Name: Blood Scent
Element: N/A
Type: Blood
Requirements: Be a Lycan
Level: 5
Description: Detect and identify nearby life forms by the scent of the blood pumping through their veins. Can identify direction, distance, level of stress, and potential health complications. Can verify age in some situations.
Charge up: Passive
Cooldown: Passive
Last edited by Ezrion Arbusa on Wed Oct 26, 2016 7:21 pm; edited 1 time in total
Re: Basic Racial Abilities
Golem:
Name: Elemental Blast
Element: Based on elemental affiliation of the Golem
Type: Elemental
Requirements: Be a Golem
Level: 1
Description: Drawing elemental energy from either their surroundings or their own bodies the golem stores it within their hands, condensing it and forcing it to bend to their will. After the charge up of this energy is complete they merely clap their hands together and unleash a torrent of elemental power, capable of severely damaging either their intended target, or the environment around them.
Charge up: 1 post, during which the user may perform other actions.
Cooldown: 1 post.
Technique Template
Name: Elemental Blast
Element: Based on elemental affiliation of the Golem
Type: Elemental
Requirements: Be a Golem
Level: 1
Description: Drawing elemental energy from either their surroundings or their own bodies the golem stores it within their hands, condensing it and forcing it to bend to their will. After the charge up of this energy is complete they merely clap their hands together and unleash a torrent of elemental power, capable of severely damaging either their intended target, or the environment around them.
Charge up: 1 post, during which the user may perform other actions.
Cooldown: 1 post.
Re: Basic Racial Abilities
Elf:
Name: Natures Call
Element: Earth
Type: Elemental
Requirements: Be an elf.
Level: 1
Description: Summon forth plant life, IE; vines, small shrubs and trees, to grow around and constrict a target. Capable of breaking limbs in all but the hardiest (those with a Endurance stat at least 3 points higher than the users Source stat). Even if this does not occur the target will be incapacitated for the next post.
Charge up: 1 post.
Cooldown: 1 post.
Technique Template
Name: Natures Call
Element: Earth
Type: Elemental
Requirements: Be an elf.
Level: 1
Description: Summon forth plant life, IE; vines, small shrubs and trees, to grow around and constrict a target. Capable of breaking limbs in all but the hardiest (those with a Endurance stat at least 3 points higher than the users Source stat). Even if this does not occur the target will be incapacitated for the next post.
Charge up: 1 post.
Cooldown: 1 post.
Page 1 of 1
Permissions in this forum:
You cannot reply to topics in this forum